Developer Interview: Nick Popovich, Slime Rancher

Nick Popovich is a co-founder of Monomi Park, the studio behind the successful Steam Early Access game Slime Rancher. Nick was kind enough to take time to answer questions about the development of Slime Rancher and its success on Steam:

1. Can you give an indication of the current composition of the team, and given the success of the release of Slime Rancher do you have any plans for expanding the team?

Nick Popovich: The team is currently two people, plus a contractor for audio, Harry Mack. We may expand the team, but we still plan to be very small. I’m used to small teams.

 

2. In terms of community management, will you be appointing more community-mods for the forums, or will you have team members devoted to this?

NP: Likely a bit of both. A dedicated support person is on the way.

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First Impressions: Dual Gear Pre Alpha

Dual Gear is a mecha game which is on Indiegogo right now looking for support. I’ve written about it a few times already. Their pre-alpha demo it out, and free to download and play from IndieDB.

I’ve had the time to play through the demo a few times, and above is a recording from today’s stream. The game shows a lot of promise, and the cinematics are really a delight to watch. The gameplay itself needs some work, and there are some bugs, but it’s a pre-alpha so that’s expected. What’s not expected is that the build is stable, hasn’t crashed yet, and is already getting me excited for (hopefully) this game coming out in the future.

If you’re interested in learning more or supporting Dual Gear, here are the two links:

Indiegogo campaign link: https://www.indiegogo.com/projects/dual-gear-mecha-turn-based-x-action-game/

IndieDB download link: http://www.indiedb.com/downloads/dual-gear-pre-alpha-demo-050

Cool Dual Gear News

A few weeks ago I posted this article about Dual Gear, an interesting new mech game which is in development.

To coincide with their Indiegogo campaign, which you can view by clicking here:

https://www.indiegogo.com/projects/dual-gear-mecha-turn-based-x-action-game

they have released an alpha demo of the game (thanks to MrFlou for the heads up!). You can download the alpha from IndieDB via this link:

http://www.indiedb.com/downloads/dual-gear-pre-alpha-demo-050

Do be aware though that the download speed seems quite slow right now, and their website appears to be down as well at the time of writing.

Look out for a report on how well the demo runs, and whether or not you should consider backing the Indiegogo campaign, in the near future.

And while you’re waiting, here’s 18 minutes of mech pr0n:

Why I hate “lazy devs”

Like a lot of people, I used to blame “lazy devs” for shoddy games. How hard can it be to create a game that works? Surely if those lazy devs got off their backsides instead of spending all day rolling around in our money they’d at least be able to create something that worked!

When I joined the game industry it started to dawn on me that, by and large, there are no lazy devs. There are a lot of underpaid, over-worked, stressed and extremely passionate devs – but I’ve never met one that I’d characterise as lazy. It’s a cut throat industry, with a lot of people wanting to get into it (building games is cool), so it’s not an industry that lends itself to laziness.

This is why I hate “lazy devs”, because that label is wrong.

The devs are the people that create games, the ones working hard to build features, create levels, animate characters, invent stories that transport you and me into far flung adventures.

But they’re not the ones that make the rules or change things mid-development.

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Developer Review: CAT Interstellar

CAT Interstellar is an indie sci-fi game, set on Mars, and aims to tell story of a seemingly barren planet. The review looks at the developer behind CAT Interstellar, a small 2-man studio called Ionized Games.

Developer Rating: Negative

  • Community: A
  • Development Speed: D
  • Development Clarity: D
  • Developer Honesty: B

Full Review:

Although Ionized Games received a negative recommendation from the review, it was a close-run thing. If this team can increase it’s communication about the game, where it’s going and the milestones to get there, it could easily tip into a positive recommendation.

What’s your opinion? Do Ionized deserve a Positive recommendation based on their great community interaction, or should their lack of progress and information about what the final game will be override that?

 

Have an Early Access game you’re thinking of buying, and want some feedback on the developer before buying? Click this link to request a review.

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