Caged Element are a young development studio, formed at the end of 2014. Their first game is a homage, and spiritual successor, to the Rollcage series of games. This developer review looks at Caged Element, and offers a recommendation as to whether you should consider supporting them.
GRIP is an exciting, futuristic racer launched on Early Access on February 2nd, 2016. Here’s the launch trailer to get you in the mood:
Chris Mallinson, Game Director on GRIP, was kind enough to take the time to answer a series of development-related questions via email.
1. Can you please tell us a little bit about yourself and how you joined the gaming industry?
Chris Mallinson: I was actually a roofer and home renovator before starting the development of GRIP, so this is my first experience in the industry. But I did take a college course in 3D graphics when I was younger, and have some UT2004 and HL2 modding experience. Other than that though, I’m a greenhorn
2. The lead up to an Early Access release is extremely stressful. Would you say the team has settled back into a regular routine, or are you still in all-hands-on-deck mode?
CM: We’ve settled a bit, but it’s still very much all hands on deck. We want to push out updates pretty frequently, so the pressure is still there. I don’t hold normal working hours, I can tell you that much