Developer Interview: Alexander Bergendahl, SNOW

SNOW is a game which was originally launched on Early Access October 10th, 2013. It recently transited to a F2P model and entered a beta state. If you’re not familiar with the game, here’s something to whet your appetite:

The CEO and Game Director for SNOW, Alexander Bergendahl, was kind enough to answer these questions via email. A quick shout-out to Alexander for taking the time to provide such in-depth answers.

1. Can you please tell us a little bit about yourself and your role in Poppermost Productions?

Alexander Bergendahl: I am the CEO and Game Director at Poppermost. As a CEO I manage the day-to-day of the company, hiring, meeting with our shareholders and partners and anything else that falls on my plate. As Game Director I work with all teams to maintain a unified vision in the game as well as manage the production of the game itself. I also try and take part in as much testing and community conversations as possible.

 

2. How did you come up with the name Poppermost?

AB: Poppermost is a very subtle Beatles reference. The best way to explain it is with a YouTube link:

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