GRIP is an exciting, futuristic racer launched on Early Access on February 2nd, 2016. Here’s the launch trailer to get you in the mood:
Chris Mallinson, Game Director on GRIP, was kind enough to take the time to answer a series of development-related questions via email.
1. Can you please tell us a little bit about yourself and how you joined the gaming industry?
Chris Mallinson: I was actually a roofer and home renovator before starting the development of GRIP, so this is my first experience in the industry. But I did take a college course in 3D graphics when I was younger, and have some UT2004 and HL2 modding experience. Other than that though, I’m a greenhorn
2. The lead up to an Early Access release is extremely stressful. Would you say the team has settled back into a regular routine, or are you still in all-hands-on-deck mode?
CM: We’ve settled a bit, but it’s still very much all hands on deck. We want to push out updates pretty frequently, so the pressure is still there. I don’t hold normal working hours, I can tell you that much