This is a continuation of digest #23 and answers some of the excellent points raised by the community about #23. I also talk about Crytek and their attitude to mods/modding as well as how you can build your own game with their tools. Finally, I give a shout out to a mod that’s just getting off the ground which you can join if you’d like to learn about modding.
If you’re looking to join a mod team, have a lot of enthusiasm but little to no skill, you may want to check out Black Hole Arts.
They’re a group of players, many of them Mordorians (EA UK BF3 forumers) who are starting to work on a mod of Crysis 2 which will be themed in a similar style to Battlefield. If you’re interested please go to http://www.BlackHoleArts.net and sign up.
A first person shooter set around the year 2042, primarily a large scale multiplayer experience, spanning large areas of battlefield for tactical and teamwork operations. The project isn’t ambitious about the future, but more about the core gameplay and trying to keep to the possible movement of warfare technology.
This edition of the digest explores the issue of mod tools, and their lack in BF3. It also explores why Dice’s decision was fundamentally flawed. If you enjoy this, please visit my site on: http://www.phyrefli.com
The hunted becomes the hunter. Powered by Crytek’s CryENGINE® 3, Crysis 3 advances the state of the art with unparalleled visuals and dynamic shooter gameplay.
Take on the role of ‘Prophet’ as he returns to New York, only to discover that the city has been encased in a Nanodome created by the corrupt Cell Corporation. Within the Liberty Dome, seven distinct and treacherous environments become known as the Seven Wonders. This dangerous new world demands advanced weapons and tactics. Prophet will utilise a lethal composite bow, an enhanced Nanosuit and devastating alien tech to become the deadliest hunter on the planet. Coming in 2013 on X360, PS3, and PC.